This first lesson is to familiarize the students with Octopi and teach them the concept of a program. A program follows a set of instructions, in order, from top to bottom. In this project, students will have a character, named a sprite in Octopi. This character needs to navigate through some sort of maze to accomplish a task. Depending on the task, there may be items the character should pick up or items the character should avoid. For all of them, the route is important. Thus, the student decides on a sequence of turns and forward movements to navigate the scene.
Module 1 - Digital Storytelling
Lesson 1 - Sequential Execution
MammalsMovie.mov
Subject | Worksheet | Sample Final Solution | Starting Point |
---|---|---|---|
Predator / Prey |
OctopiInterface.pdf
FiredUpActivity1Worksheet_Animals.pdf FiredUpActivity1Worksheet_Animals_KEY.pdf WiredUpActivity1Worksheet.pdf WiredUpActivity1WorksheetKEY.pdf |
MammalsGameFinal.oct |
IntroGame.oct
MammalsGame.oct |
Egypt | EgyptFinal.oct | EgyptGame.oct | |
Thanksgiving | ThanksgivingFinal.oct | ThanksgivingGame.oct |