Lesson 1 - Sequential Execution, Motion

Computer Science Concepts

This first lesson is to familiarize the students with Octopi and teach them the concept of a program. A program follows a set of instructions, in order, from top to bottom. In this project, students will have a character, named a sprite in Octopi. This character needs to navigate through some sort of maze to accomplish a task. Depending on the task, there may be items the character should pick up or items the character should avoid. For all of them, the route is important. Thus, the student decides on a sequence of turns and forward movements to navigate the scene.

Scratch Programming Lessons

Module 1 - Digital Storytelling
Lesson 1 - Sequential Execution

MammalsMovie.mov

Subject Worksheet Sample Final Solution Starting Point
Predator / Prey OctopiInterface.pdf
FiredUpActivity1Worksheet_Animals.pdf
FiredUpActivity1Worksheet_Animals_KEY.pdf
WiredUpActivity1Worksheet.pdf
WiredUpActivity1WorksheetKEY.pdf

MammalsGameFinal.oct
IntroGame.oct
MammalsGame.oct
Egypt EgyptFinal.oct EgyptGame.oct
Thanksgiving ThanksgivingFinal.oct ThanksgivingGame.oct