Lesson 2 - Initialization

Computer Science Concepts

This lesson is on initialization. Initialization refers to setting starting values for your sprites. This is required because sprites need to reset to their starting places if they move at all during the program. This is a very short lesson - we have a small, fun game that goes through and doesn't reset (a race between a horse, rooster, and cat). The student's job is to write the initialization scripts for the rooster and cat so that they can reset when the green flag is pressed.

Scratch Programming Lessons

Module 1 - Digital Storytelling

Subject Worksheet Sample Final Solution Starting Point
Animal Race Lesson2Worksheet.pdf
Lesson2WorksheetKEY.pdf
AnimalRaceFinal.oct AnimalRace.oct