Overview
Welcome to the pilot KELP CS curriculum page. This provides
all of the resources for your class for this pilot, winter 2014.
This includes the FiredUp activities, WiredUp activites, and,
very importantly, the assessments to go along with them.
That is how this page differs from the main curriculum page.
So please use this page for your planning purposes for each class.
Project Submissions
Please make sure you students
submit at the end of each
session, regardless of whether they have finished. You are
free to let them work on the same project for two sessions if you
feel they need it. It is vitally important, though, that they
always upload their submissions at the end of each session so that
we get a snapshot of how far they got. Because of the problems we
had in the lab with the green flag button taking so long, we have
dramatically decreased how often we save. As a result, we won't
grab things that were saved more than an hour ago. Therefore, it
is important that students
upload at least once an hour. Please
make sure that the students upload the .octx file, not the .oct file.
Student Webpage
I have a separate web page for your students:
http://discover.cs.ucsb.edu/pilot/rio.html
Please write this on the board every session or have your
system administrator bookmark it for the students.
Getting Started...
Lessons
The curriculum is made up of FiredUp (off-computer) activities, Wiredup (on-computer) activites,
optional worksheets that tie back to the standards, and assessments that we will use to assess our curriculum.
Initial Survey
(An initial pre-survey measuring students' confidence, attitudes and
experience with computing.)
Pre-assessment
-
Navigation through a maze:
NavigationPreAssessment
-
Draw a computer scientist:
DrawAComputerScientist.pdf
- Mckinley: Lemp use navigation, Schifferns use draw a computer scientists
Rio: Use the Navigation preassessment
Peabody and Valley View: Switch off between the two assessments with your classes
FiredUp Activity 1: Following Directions
FiredUp Activity 2: Giving Directions
WiredUp Activity 3: Octopi and Scratch
(Just getting used to the program)
WiredUp Activity 4: Sequential Execution, Motion
(glide, turn, green flag)
Mammals
FiredUp Activity 5: Initialization
WiredUp Activity 6: Initialization
(On green flag)
Pinata
Animal Race
WiredUp Activity 7: Event-Driven Programming Part 1
(when sprite clicked)
The Solar System: Planets
WiredUp Activity 8: Event-Driven Programming Part 2
(when key pressed)
The Solar System: Rockets
Racing Game (Bonus project for those who get done early):
FiredUp Activity 9: Messages
WiredUp Activity 10: Message-Passing
(broadcast, receive)
California Geography
Missions (Bonus project for those who finish early)
WiredUp Activity 11: Costume Changes
(next costume, set costume)
Dance Party
WiredUp Activity 12: Scene Changes
(backgrounds, hide, show)
Flower Growing
Culminating WiredUp Activity
This material is based upon work supported by the National Science Foundation under Grant No. CNS-0940491 and CNS-1240985.
Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.