Rio

Overview

Welcome to the pilot KELP CS curriculum page. This provides all of the resources for your class for this pilot, winter 2014. This includes the FiredUp activities, WiredUp activites, and, very importantly, the assessments to go along with them. That is how this page differs from the main curriculum page. So please use this page for your planning purposes for each class.

Project Submissions
Please make sure you students submit at the end of each session, regardless of whether they have finished. You are free to let them work on the same project for two sessions if you feel they need it. It is vitally important, though, that they always upload their submissions at the end of each session so that we get a snapshot of how far they got. Because of the problems we had in the lab with the green flag button taking so long, we have dramatically decreased how often we save. As a result, we won't grab things that were saved more than an hour ago. Therefore, it is important that students upload at least once an hour. Please make sure that the students upload the .octx file, not the .oct file.

Student Webpage
I have a separate web page for your students: http://discover.cs.ucsb.edu/pilot/rio.html
Please write this on the board every session or have your system administrator bookmark it for the students.

Getting Started...

Lessons


The curriculum is made up of FiredUp (off-computer) activities, Wiredup (on-computer) activites, optional worksheets that tie back to the standards, and assessments that we will use to assess our curriculum.

Initial Survey
(An initial pre-survey measuring students' confidence, attitudes and experience with computing.)
Pre-assessment
  • Navigation through a maze: NavigationPreAssessment
  • Draw a computer scientist: DrawAComputerScientist.pdf
  • Mckinley: Lemp use navigation, Schifferns use draw a computer scientists
    Rio: Use the Navigation preassessment
    Peabody and Valley View: Switch off between the two assessments with your classes
FiredUp Activity 1: Following Directions FiredUp Activity 2: Giving Directions WiredUp Activity 3: Octopi and Scratch
(Just getting used to the program) WiredUp Activity 4: Sequential Execution, Motion
(glide, turn, green flag)
Mammals FiredUp Activity 5: Initialization WiredUp Activity 6: Initialization
(On green flag)
Pinata Animal Race WiredUp Activity 7: Event-Driven Programming Part 1
(when sprite clicked)
The Solar System: Planets WiredUp Activity 8: Event-Driven Programming Part 2
(when key pressed)
The Solar System: Rockets Racing Game (Bonus project for those who get done early): FiredUp Activity 9: Messages WiredUp Activity 10: Message-Passing
(broadcast, receive)
California Geography Missions (Bonus project for those who finish early) WiredUp Activity 11: Costume Changes
(next costume, set costume)
Dance Party WiredUp Activity 12: Scene Changes
(backgrounds, hide, show)
Flower Growing Culminating WiredUp Activity



This material is based upon work supported by the National Science Foundation under Grant No. CNS-0940491 and CNS-1240985.

Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.