Overview
Module 1 is geared towards 4th grade. Students first learn about the Octopi interface, and then learn the different skills needed to create a digital story. Topics include sequential programming, event driven programming, costume changes, broadcast/receive, and scene changes.
Lessons
The curriculum is made up of FiredUp (off-computer) activities, Wiredup (on-computer) activites,
optional worksheets that tie back to the standards, and assessments that we will use to assess our curriculum.
Initial Survey
We are redesigning our initial survey for fall 2014. Please do not have
students take the initial survey.
Pre-assessment
Please switch off between the two assessments with your classes
FiredUp Activity 1: Following Directions
FiredUp Activity 2: Giving Directions
Please switch off between picture A and picture B with your classes
WiredUp Activity 3: Octopi and Scratch
(Just getting used to the program)
WiredUp Activity 4: Sequential Execution, Motion
(glide, turn, green flag)
Animals
FiredUp Activity 5: Initialization
WiredUp Activity 6: Initialization
(On green flag)
Pinata
Animal Race
WiredUp Activity 7: Event-Driven Programming Part 1
(when sprite clicked)
The Solar System: Planets
WiredUp Activity 8: Event-Driven Programming Part 2
(when key pressed)
The Solar System: Rockets
Racing Game (Bonus project for those who get done early):
FiredUp Activity 9: Messages
WiredUp Activity 10: Message-Passing
(broadcast, receive)
California Geography
Missions (Bonus project for those who finish early)
WiredUp Activity 11: Costume Changes
(next costume, set costume)
Dance Party
WiredUp Activity 12: Scene Changes
(backgrounds, hide, show)
Flower Growing
Culminating WiredUp Activity
This material is based upon work supported by the National Science Foundation under Grant No. CNS-0940491 and CNS-1240985.
Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.